package cos.android.sprites;

import android.graphics.Bitmap;
import android.graphics.Rect;

public abstract class DinamicElement extends Element {

	private float oY;
	private float oX;

	public DinamicElement(Bitmap sprite, int xPos, int yPos, int height,
			int width) {
		super(sprite, xPos, yPos, height, width);

		oY = 0;
		oX = 0;
	}

	public float getoX() {
		return oX;
	}

	public void setoX(float oX) {
		this.oX = oX;
	}

	public float getoY() {
		return oY;
	}

	public void setoY(float oY) {
		this.oY = oY;
	}

	public abstract void update(long GameTime);
	
}
